Introduction
Few rivalries in video game history are as iconic or influential as Mario versus Sonic. For over 30 years, Nintendo‘s mustachioed mascot and Sega‘s speedy hedgehog have duked it out for the title of gaming‘s greatest hero. Their competition represented far more than just two characters – it was the very personification of the "console war" between Nintendo and Sega that defined a generation.
Today, Mario and Sonic are two of the most recognizable fictional characters in the world, period. They‘ve starred in dozens of best-selling games across numerous genres, and have become pop culture touchstones recognized even by those who have never picked up a controller.
But it wasn‘t always friendly competition and teamwork between the two mascots. During the 16-bit console era of the early-to-mid 1990s, Mario and Sonic were bitter enemies, with Nintendo‘s more family-friendly image juxtaposed against Sega‘s in-your-face marketing. The battle between the two characters represented a struggle for the very soul of gaming.
Mario‘s Early Dominance
Mario got a significant head start over his spiky foe. Created by legendary game designer Shigeru Miyamoto, Mario first appeared as "Jumpman" in 1981‘s Donkey Kong arcade game. Although not yet named, the character‘s basic visual design – red overalls and cap, blue shirt, thick mustache – was already in place.
After being officially dubbed Mario and given a brother named Luigi, the character starred in the seminal 1985 NES game Super Mario Bros. Widely credited with popularizing the side-scrolling platformer genre, Super Mario Bros. sold a staggering 40.24 million copies, making it the best-selling game of all time until Wii Sports surpassed it in 2009 [1].
Throughout the late 80s and early 90s, Mario established himself as far and away the biggest name in gaming. Games like Super Mario Bros. 3 (1988) and Super Mario World (1990) became instant classics and cemented Nintendo‘s dominance. The Super Nintendo launched in 1991 with Super Mario World as its flagship title. It would go on to be one of the best-selling games of the era, moving 20.6 million units [2].
The Hedgehog Cometh
As Nintendo was riding high, Sega was desperately searching for a way to compete with the house that Mario built. The company‘s 16-bit Genesis console launched in 1989 to modest sales – it needed a true killer app and mascot to put it over the top.
After several design changes and iterations, Sega landed on Sonic, a sassy blue hedgehog who could run at incredible speeds. With a slick, streamlined visual style and emphasis on blazing fast gameplay, Sonic stood out from the pack.
Sonic the Hedgehog launched for Genesis in 1991 and immediately gave Sega the hit it needed. The game sold extremely well, moving 15 million copies [3]. More importantly, it established Sonic as a cool, edgy alternative to Mario and gave Sega a beloved mascot of its own.
"Genesis Does What Nintendon‘t"
Sega seized on its newfound momentum and went directly after Nintendo with aggressive marketing. The most famous example was the advertising slogan "Genesis does what Nintendon‘t" which positioned Sega‘s 16-bit console as more powerful than the competing Super Nintendo. TV commercials literally compared the two, showing how Sega versions of games like Mortal Kombat were uncensored compared to Nintendo‘s [4].
Sonic was the face of this brash marketing blitz. Commercials showed him smugly waiting as a Mario-like character slowly moved across the screen, then zipping past effortlessly [5]. Print ads depicted Mario bowing down to Sonic or even dressed as him for Halloween. The message was clear – Sonic was faster, cooler, and more attitude-filled than old-hat Mario.
Sega‘s approach resonated with a generation of young gamers eager to rebel against kiddie Nintendo. By 1992, Sega had pulled nearly even with Nintendo in market share [6]. For perhaps the first time, it seemed Mario had a real rival to contend with.
Staying Power
While Sonic unquestionably had a huge impact, Mario managed to hold off the blue blur in the end. This was largely thanks to Nintendo‘s smart diversification of the Mario brand in the mid-90s and beyond.
No longer content to limit Mario to traditional platformers, Nintendo explored new genres. 1992‘s Super Mario Kart invented the kart racer. RPGs like Super Mario RPG and the Paper Mario series gave the character more story-driven adventures. The Mario Party series became the quintessential party game. Even sports games like Mario Tennis and Mario Golf performed well. Sales across the various Mario sub-series are staggering:
Series | Total Sales |
---|---|
Super Mario Kart/Mario Kart | 154.5 million [7] |
Mario Party | 55.2 million [8] |
Paper Mario | 12.7 million [9] |
Mario Tennis | 18.7 million [10] |
Mario Golf | 14.7 million [11] |
In comparison, Sonic struggled to break out of his original platformer genre. Attempts to bring the character to 3D were mixed, with 1998‘s Sonic Adventure seen as a high point but most subsequent games being critical disappointments. Even diehard Sonic fans admit the series lost its way in the 2000s, with low points like 2006‘s buggy, poorly-reviewed Sonic the Hedgehog reboot. Sales declined steeply compared to the Genesis heyday.
Meanwhile, Mario‘s appeal endured unabated. Major games continued to sell in the multi-millions, with the two Super Mario Galaxy games for Wii moving over 12 million units each [12]. New Super Mario Bros. Wii brought side-scrolling gameplay to a new generation and sold an astonishing 30.3 million copies [13], the highest for any Mario game since the original Super Mario Bros.
Burying the Hatchet
After nearly 20 years of being diametrically opposed mascots, Mario and Sonic finally teamed up (and competed!) in a series of sports games. It started with 2007‘s Mario & Sonic at the Olympic Games, a minigame collection with the two characters facing off in events like track & field, swimming, and gymnastics. Seeing the former rivals together was mind-blowing for long-time gaming fans.
The Mario & Sonic series has continued with five sequels and total sales of over 20 million [14]. Mario and Sonic have appeared together in other crossovers like Nintendo‘s Super Smash Bros. fighting game series since Brawl in 2008.
These team-ups represent how far the characters, and the video game industry as a whole, have come since the "console war" days. With Sega no longer in the hardware business, Mario and Sonic can coexist as friendly rivals under the Nintendo banner.
Conclusion
Even though they started as mortal enemies, Mario and Sonic will forever be linked as the defining mascots of the 16-bit era. Their rivalry pushed both companies, and gaming as a whole, forward immensely.
There‘s no question Mario "won" the war in terms of overall popularity and sales. He is the Mickey Mouse of video games, the most famous character in the medium and recognizable around the world. The Mario series has sold over 760 million games total [15], dwarfing Sonic‘s still impressive 140 million tally [16].
But Sonic‘s importance cannot be overstated either. For a generation of gamers, he represented a new attitude for the artform, a sign that video games were growing up. His games pushed the technical boundaries of the Genesis. And he gave Sega an identity, a character to build an entire brand around.
Mario and Sonic‘s shared history will forever remain one of the most important and influential in gaming. The echoes of their clash three decades ago are still felt every time a new Mario or Sonic game is released. And for that, gamers will be forever grateful.
References
[1] https://en.wikipedia.org/wiki/List_of_best-selling_video_games
[2] https://en.wikipedia.org/wiki/Super_Mario_World
[3] https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(1991_video_game)
[4] https://www.youtube.com/watch?v=k7nsBoqJ6s8&ab_channel=flhurricane
[5] https://www.youtube.com/watch?v=RsORJcO5u6s&ab_channel=NeoGaming
[6] https://gamerant.com/sega-genesis-sales-vs-super-nintendo/
[7] https://en.wikipedia.org/wiki/Mario_Kart
[8] https://vgsales.fandom.com/wiki/Mario_Party
[9] https://en.wikipedia.org/wiki/Paper_Mario
[10] https://vgsales.fandom.com/wiki/Mario_Tennis
[11] https://vgsales.fandom.com/wiki/Mario_Golf
[12] https://en.wikipedia.org/wiki/Super_Mario_Galaxy
[13] https://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii
[14] https://en.wikipedia.org/wiki/Mario_%26_Sonic_at_the_Olympic_Games
[15] https://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises
[16] https://en.wikipedia.org/wiki/Sonic_the_Hedgehog
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